How to cut a territory

Cut territory by door count rather than by area, because density varies enough that equal-looking areas hold very different numbers of addresses. Respect natural boundaries a rep would not cross on foot, such as major roads. Leave each territory small enough to be worked more than once in a season.

Balance on doors, not on the map

Two territories that look identical on a map can differ by multiples in addresses. Cutting by area and calling it fair produces reps who are convinced the split was rigged, and they are half right.

Natural boundaries

A six-lane road is a real boundary for somebody on foot even when it is invisible on a map. Territories that ignore what a rep will actually walk across get worked as two halves with a gap in the middle.

Leave room for the second pass

A territory sized so that one pass fills the season guarantees every address is worked once, at one time of day. Sizing for two passes is usually the higher-yield decision even though it looks like less ground.

Common questions

Should territories be equal in size or in doors?
Doors. Equal area with unequal density is the most common cause of reps believing a split was unfair.
How do I count doors before assigning?
Map data gives you building counts, which approximates it. Address-level data is thinner in suburbs than most people expect, so treat any count as an estimate.
Can KnockMode cut territory for a team?
No. It draws routes and areas for one rep. Team territory is unbuilt.