Territory.

Turf disputes end more D2D teams than bad pitches do. Usually because nobody wrote the area down properly in the first place.

A sales territory is a geographic area one rep or team is responsible for. In door-to-door it is usually cut by streets rather than by zip code, because a rep walks it. Territories are assigned for a season, worked in smaller areas day to day, and become a source of conflict the moment two reps believe the same street is theirs.

Common questions

How big should a door-to-door territory be?
Big enough that a rep does not run out of doors before the season ends, small enough that they can cover it more than once. Door density matters more than area: a few blocks of townhouses can hold more addresses than a square mile of acreage.
What is backdooring?
Knocking a home assigned to another rep. It is the fastest way to lose a team, because the rep who got backdoored stops trusting the assignment and starts protecting their own streets instead of working them.
How do you stop two reps working the same street?
By enforcing the assignment, not requesting it. Shared territory with real boundaries is a team feature and it is what companies pay for. KnockMode does not have it yet — the team layer is unbuilt, and a solo rep has nobody to overlap with.
How often should an area be re-knocked?
Sooner than most reps think, because the majority of doors ended in nobody answering, not in a no. An area worked once has mostly been sampled at one time of day.
Who owns the data when a rep leaves?
The company owns the doors created in its workspace. What travels with a rep is their own record: knock count, close rate, tenure. In KnockMode those are two different things on purpose.